IRECTIONS FOR PLAYING 

TRANGLE. 



CHESS AND CHECKERS. 



BY 

WARREN MORRIS BABBITT, M.D. 



1897. 




Glass Q KfY ^f 

Book ~T ' j d% 



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PfllVtS. 



DEC 14 1887 

DIRECTIONS FOR PLAYING 



TRANGLE. 



CHESS AND CHECKERS. 




WARREN MORRIS BABBITT, M.D. 




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.T7 32^ 



TRANGLE. 



The board consists of sixty-four spots, as does the ordinary 
chess or checker-board, but the shapes are triangular instead of 
square. 

TO PLAY TRANGLE CHESS 



pach player must have eight pawns, two knights, two bishops, 
two castles, a king and a queen. 

Place the pieces thus upon the board: 




PIAYER 

WHITE 



2 



The game is for three persons, but two can play. 

Place the trangle board so that the points face the players. 

Each player's pieces are in the corner nearest or facing him, 
and his king row is the row of fifteen spots at the farthest side of 
the board. Any one may begin, but if desired the right of first 
move and choice of color may be determined by lot. The other 
players follow in turn to the left. In subsequent games the first 
move is taken by the next player on the left in rotation. 

THE PAWN. 

The pawn moves one point straight forward. A pawn on i 





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moves to 2. For his first move he can move two points, to 3, if 
he desires. 



3 



A pawn can capture any piece of an opponent upon a triangle 
to either side forward, of an opposite color. 

A pawn upon i may capture a piece of an opponent upon the 
opposite color 2, or if upon 3 he can take a piece upon 4. 

When a pawn has reached the king row the player has the 
privilege of removing it and placing in its stead any piece which 
he may have lost. This piece cannot be taken by an opponent 
until after the player has had a turn to move. 




THE KNIGHT. 

The knight may move to either of the three spots touching his 
at the side or to either of the three spots touching his at the point, 
but of an opposite color, and can capture any piece of an oppo- 
nent standing thereon. 




A knight upon i can move to either spot marked 2 or 3. 



4 



THE BISHOP. 

The bishop moves at right angles to the sides of the board in 
the directions of the points of the triangles. He can move the 
whole length of the board if no piece is in the way. He can 
capture the first piece of an opponent in his path. 




A bishop on i can move tO' any spot marked 2, 3 or 4 if the 
way is clear, and can capture any piece of an opponent thereon. 

THE CASTLE. 

The move of the castle is in a straight line parallel with either 
side of the board. It may capture the first piece of an opponent 
in the way. 



A castle upon i can be moved to any spot marked 2, 3 or 4 if 
the way is clear, and may capture the piece of an opponent if one 
is thereon. 

THE QUEEN. 

The queen has all the moves of the bishop and the castle and 
their rights of capturing. 

THE KING. 

The king can move but one step. He can move to any spot 
whose side or angle touches the spot on which he stands. 

A king on i may be moved to any spot marked 2, and can 
capture any piece of an opponent thereon. 

Once during a game the king has the privilege as a regular 
move of changing places with either of his knights, wherever the 
knight may be on the board. 



6 



When a player moves so that he can capture the king of an 
opponent at his next move, he must say "check." The player 
checked must move his king or some other piece so that the king 
cannot be taken. 




The third player may move so as to get the checked king out 
of check if he can do so, and thinks it for his interest. 

If the king checked cannot be gotten out of check the player 
making the check must take the king at his next move, saying 
"check mate." 

The player who loses his king is beaten. 

His uncaptured pieces must remain upon the board and cannot 
be taken by the other players. 

The two players must then continue the game. The one mak- 
ing the final checkmate wins the game. 

If the victor won also the first checkmate the victory is dual. 

If neither of the two players can checkmate the other the game 
is a drawn game. 

A player must not touch a piece unless he intends to move it. 
He is compelled to move a piece thus touched if requested. If a 
player touches one of his opponent's pieces his opponent can com- 
pel the player to capture the piece if it can be taken. 

When a player repeats a move or a series of moves five times 
an opponent can request him to' change the move, and he must 
do so or acknowledge that he is beaten. 

A pawn cannot be taken en passant, as in common chess. 



7 



TRANGLE CHECKERS, 



The game is for three persons, but two can play. 
The players must sit with the points of the board facing them. 
Each player must place twelve counters upon the spots in his 
corner, with their blank sides up, thus: 




Anyone may begin. The others follow in turn to the left. 
The move for a piece is from the spot it is on to one of another 
color, forward. A piece has the choice of three moves. 



8 



A piece on i, a triangle with the side in front, can move to 
either 2. If a piece of an opponent is upon 2, the player can 
jump over to 3 and take off the piece jumped. 




A piece upon i, a triangle with the point in front, can move 
to 2. If a piece of an opponent is on 2 he can jump to 3 and 
take off the piece jumped. 

When a piece has reached the king row, — which in checkers 
is the row of eight triangles bordering the further side of the 
board from him, — he must turn over his piece, or crown it. It 
can then move backward or forward all over the board. 



9 



If a player can take a piece he is compelled to do so if requested 
by an opponent. 

The one who captures all the pieces of his opponents or blocks 
the game is the victor. 



i 



